Jail is an inescapable prison and the main setting of the series.
History[]
Due to some unknown cause, a thriving city in the country of Japan disappeared from the surface of the Earth. With only a huge crater said to be as deep and dark as the abyss as evidence of its existence, creatures known as Marchens have emerged and begun torturing the residents of the city. With its name long forgotten, the city is simply known to its residences as the inescapable prison, Jail.
Abilities[]
The Jail's main ability throughout the games is referred to as "mimicry", or the ability to take in any material or lifeform and replicate its properties. On one hand, this allows for humanity to continue surviving in the Jail, such as when the Order of the Sun can supply vegetables because part of the Jail is mimicking a crop field. On the other hand, this has allowed for Marchens of all shapes, sizes, and properties to infest the Jail and torment the prisoners.
Jail mimicry can affect just about anything that exists, with one exception. Should the Jail consume and alter a pregnant woman, it cannot directly affect the child within. The Marchen, still bearing the child, will nurture it inside its altered body until it comes to term. The child will tear apart the Marchen inside-out, and a Blood Maiden will be born.
The moon in the Jail's sky is actually a sort of egg. When the Jail grows tall enough to reach it, the egg will be fertilized and become a Witchcraft, a core powerful enough to grant any wish made upon it.
Gameplay[]
All dungeon exploration is done within various areas of the Jail, where the party must navigate puzzles with their various abilities and fight Marchens along the way. Also of note are Nightmares, indestructible monsters that act as the Jail's overseers. While they can be hurt or even stunned with enough damage, Nightmares are immortal until the core of their area is destroyed.
As a living being, the Jail has its own wants, needs, and moods. This is represented in several ways;
- Mood gauge: Exclusive to Mary Skelter 2 and Finale. This meter fills up as you enter successive battles in a dungeon, and falls as you fulfill Jail desires. At high levels, the Marchens in the dungeon become stronger, and you may even have a Nightmare or Insectmares (Finale only) dropped on you without warning
- Jail Desires: The wants and needs of the Jail are split between Hunger, Sleep, and Libido
- Hunger: filled by spilling blood in battles, so exploit weaknesses and Overkill a lot
- Sleep: fills over time when the Jail is asleep, but if your party takes lots of damage and/or suffers KO's, the Jail will be woken up, and the Jail does NOT like being woken up
- Libido: fills by finding Libido Points, collection points, treasure chests, and using the Lick command in battle
Check the color of the moon next to the Desire meters to see what Desire is easier to fill during your time in the dungeon. Upon fulfilling a Jail desire, a roulette will be spun with several beneficial effects, ranging from heals to buffs to items.
One of the effects that can be activated through the roulette wheel is area growth. Upon activation a sectioned-off part of the current area you're in will become available. In the PC and Vita versions of Nightmares a part of the jail's walls will open up and reveal the remaining part of the map of the area you're in. In Mary Skelter 2, each dungeon has one extra area that can be accessed through area growth, after the dungeon has been liberated.
I.E. Nightmares has unlockable parts of each area map. For example, each floor of the jail tower has an extra part of the map that can be unlocked at any time, through the roulette wheel and Mary Skelter 2 only has one per dungeon that can be unlocked after it has been liberated.
Areas[]
Gallery[]
Trivia[]
The Jail is said to be a sort of plant-like creature, called Theophil.
The Jail was brought to Earth by Snark and Haru. Their intention is vague but it seems like their home planet suffered some sort of destructive event, leading Snark and Haru to plant and grow the Jail, in an attempt at making a Witchcraft core to perhaps wish their people back from the dead. Whatever the reasons, Haru felt the methods used were too gruesome and tried to stop Snark from the sidelines. This is all revealed in the Upper Tower when Jack is confronting the professor.