Mary Skelter: Nightmares Wiki

Nightmares (ナイトメア, Naitomea) are powerful variants of Marchens, they serve to guard the Core of the Jail, and are also bound to the Core. In game, they function as the bosses of each of the Areas, and are immune to damage until the Core is destroyed.

Description[]

Nightmares are particularly large Marchens, they all vary in general appearance but most of them have a crescent moon emblem somewhere upon their body.

During gameplay, a Nightmare may suddenly appear nearby the player. The player must then escape from the Nightmare in order to continue progressing through the Area. On occasion, the player may end up in a "Booked Battle" against ordinary Marchens powered up by special book Marchens. These battles cannot be fled from through the Escape command, though the player can still use the Flash Grenade item to flee the fight.

When a Nightmare is nearby, the player will enter the "Nightmare Space," in which a given area is swallowed in darkness (or white mist, in the case of Mary Skelter 2). Once in the area, the player's vision will become hindered, the map is disabled (on difficulties above Easy), and the Nightmare will chase the party. A counter in the upper-center portion of the screen will show the approximate distance between the party and the Nightmare. Blood stains on the map from previously defeated Marchens remain on the map, which can serve to help guide the player.

Upon escaping a Nightmare, a random item will be awarded. Higher-tier items may be given out if the Nightmare is "knocked down" before escaping.

Upon defeating a Nightmare after destroying the Core in each Area, the Nightmare will no longer spawn in the Area ever again.

Abilities[]

  • Nightmare Space- All Nightmares have access to a variation of this space, obscuring the surroundings. While in Nightmare Space, both the menu and the map are disabled. The only notes given are proximity to the Nightmare and the paths illuminated by bloodstains.

List of Nightmares[]

Gallery[]