| “ | The story's main protagonist who is a member of Dawn and also a Blood Maiden. She is bonded with Little Mermaid in marriage during their youth, and holds a graceful front to become the Little Mermaid's "Prince," but she sometimes shows her more feminine side, too. | ” |
—In-Game Profile | ||
Otsuu is a Blood Maiden introduced in Mary Skelter 2. She acts as the game's protagonist, and the character that the player is controlling.
Personality[]
Otsuu is generally kind and understanding towards her fellow Blood Maidens, though she may occasionally act on impulse or say something that may upset her fellow Blood Maidens.
Otsuu is highly concerned with presenting herself as "masculine", wearing clothing traditionally worn by men and attempting to bind her breasts using bandages to make them appear smaller. This behavior is likely due to Otsuu's love for Little Mermaid, who upon their first meeting, despite Otsuu originally simply wanting to be Little Mermaid's wife, agreed to be Little Mermaid's "prince" instead. As well as attempting to make herself appear masculine physically, she is constantly attempting to act in a "princely" manner, especially when in the presence of Little Mermaid.
Otsuu tends to also get jealous when it comes to Little Mermaid, despite understanding that there is no reasonable threat to their relationship at any time, though this trait is also shared by Little Mermaid, who tends to feel similarly towards Otsuu while in similar situations.
Her Blood Libido gives her a fixation regarding owing debts to people and repaying them. It's also given her a bit of a complex regarding her relationship with Little Mermaid, as she bears some insecurities that her infatuation and subsequent proposal were only because of her Blood Libido responding to Little Mermaid's kindness.
Story[]
Mary Skelter 2[]
| "I think it will prove interesting if you keep what we shared here secret." |
|---|
| This section contains major spoilers for the story of the Mary Skelter series. Read at your own risk. |
Prologue[]
Otsuu is deployed along with Little Mermaid and Red Riding Hood to rescue prisoners from the Jail's City Streets. In doing so, she meets with Jack and Alice, and they join the party to fight Marchens. When Alice goes berserk fighting a Nightmare, Otsuu along with Little Mermaid and a severely wounded Jack are thrown down into the Underground Cavern. Otsuu awakens and reunites with the two, only to see Jack lamenting his inability to protect Alice as mysterious vines curl around him. Otsuu desperately attempts to pull and sever the vines, but eventually they overwhelm Jack's body, and he is transformed into a Nightmare.
Chapter 1[]
Just as Otsuu readies for combat, she feels a headache followed by a strange warmth she can only describe as "Jack's soul". She attempts communication with Nightmare Jack and is jubilant when he replies back. While she finds it odd that only she's capable of fully understanding Jack's drawls, she can at least appreciate still being the gentle boy he was before. Otsuu and Little Mermaid invite Jack to follow them, and the three traverse the Underground Cavern, fighting Marchens with the help of Jack's new powers. While effective, it seems Jack using his abilities and getting hurt in combat agitates his nature as a Nightmare, and it takes a lot out of him trying to keep it at bay.
Otsuu and co. reunite with Mamoru and Hikari, who've been recaptured by Marchens with a few other prisoners. While they're shocked at Jack's new appearance, his docility and Otsuu's words calm them down. The prisoners introduce themselves as Kaede, Itsuki, and Takumi. They then spot a swarm of Marchens moving in formation, as one of them beckons the group along. Following the Marchens, the party comes face-to-face with Hameln, the (self-proclaimed) Demon King. At least, that's what she meant to say, before her slur kicks in mispronouncing it as "Demon Kyng" and dissolving all tension.
Hameln proclaims that everyone shall become her servants to play tag with forever. When they ask what she means by "tag", she demonstrates by having a Marchen run. Hameln then proceeds to chase it down and brutally end its life before their eyes. While the party is reluctant to play, the alternative is trying to handle a hostile Blood Maiden commanding a horde of Marchens, so they decide to cooperate and flee as Hameln counts up to ten.
Dashing through the corridors, the party is soon caught by Hameln, but she flees to recuperate after being beaten in battle. After a few more bouts, Otsuu and Little Mermaid struggle to put up further resistance against Hameln, until Mamoru suddenly puts himself on the chopping block so that everyone else can get out alive. Hameln questions his resolve, and he responds that he refuses to abandon his friends. Those words cause Hameln to halt before she suddenly bursts out in joy, elated to find the "friends" and "friendship" contained in her manga exist in real life. After a brief conversation, Hameln soon declares the entire party her friends, whom she shall protect as a "hero" rather than as a "Demon King". She then leads the party to her cave, where they all rest up for their trip back to the Liberated District.
Venturing back to the City Streets, the party notices there's a lot of damage on the road to the District. Some onder if the Blood Maidens did it, but Otsuu says that their fights against Marchens never got this violent.
The party arrives at the Liberated District, only to see smoke rising from beyond the walls. They rush inside and find Dawn HQ in flames, with Haru and Miko's corpses scattered across the ground. As Little Mermaid verges on tears, they hear a scream and move to investigate. They spy a Mysterious Nightmare bearing down on Towa. Otsuu moves in to intercept, but the Nightmare parries her attacks with ease. Just as the Nightmare is about to counter, it suddenly flees. Hameln wishes to hunt it down, but Otsuu reminds her their priority is to search for any survivors. They do so, but the search is fruitless as it seems the only things left in the Liberated District are rubble and corpses. For safety reasons, the party agrees to seal off the City Streets where the Nightmare fled, and reconvene in Hameln's cave.
Chapter 11- Final[]
Otsuu awakens to the day the Blood Team finally makes a full expedition to the Jail Tower. Everyone convenes in the lab, where they discuss their plan to climb the tower and escape the Jail, bringing as many survivors as they can with them. Everyone takes a moment to think on how far they've come, and how this work was from everyone's efforts. They then prepare for their final expedition.
At the base of the Tower, Michiru shows up, having requested Clara to bring her there. She says some cryptic words, stating that Otsuu is different from other Blood Maidens, and that she's more being led by them. After that, Michiru has Clara escort her back to the Order, to everyone's bemusement. They then enter the Tower Base and proceed to climb.
Ascending to and through the Upper Tower, the party finds the core, once again the Mysterious Nightmare rears its ugly head. The party is of split opinions, with some wanting to fall back and some wanting to fight it. When Red Riding Hood theorizes the Nightmare is Snark, Otsuu tells her to hold as she does not believe this is Snark. She then proceeds to outline a theory.
Bad End[]
Should Otsuu fail to guess the Mysterious Nightmare's identity, the party will charge in and fight it. The beast seemingly falls after a prolonged battle, but begins to run away. The party is too exhausted to pursue, but suddenly Jack moves towards where it fled. Alice implores Jack not to go, but she falls unconscious as he dashes off. The party rests and waits for Jack when the Jail Tower begins to shudder and collapse. Otsuu and Little Mermaid insist on waiting for Jack to return, but after some words are exchanged, follow the others outside the Tower.
Outside the collapsed Tower, the Blood Team wonders if they've lost their last hope of escaping, before Hameln interjects that they'll always have hope so long as they're alive. As the party reunites with Clara and the Order members, Otsuu promises to Jack that so long as they're alive, they'll meet again someday.
Normal End[]
Otsuu theorizes that the Mysterious Nightmare is actually a former Blood Maiden. She points back to when the Downtown core mimicked Cinderella as Marhcen clones as credence to the idea the cores can mimic Blood Maidens. But the core mimicked the Blood Maiden in her humanoid form, rather than her Nightmare form. The mimic has been among the Blood Team the whole time, unaware that it was a clone. Otsuu accuses Alice of being a clone. Her proof of that lies in Jack's right arm, where the hairpin he was holding became embedded in his hand when he transformed into a Nightmare. Cinderella has already set a precedent that the Jail can mimic any accessory, so it seems suspicious that the Alice accompanying them has her hairpin square on her head, especially since it was a precious gift from Jack, with no other like it in the world.
Otsuu then provides a theory. One that starts with her hypothesizing if she were the one to kill Little Mermaid, she would try to destroy the reality where such a thing can happen. She theorizes that Alice, while in her Blood Skelter state, thought that she killed Jack when she struck him. She made a wish upon a core to rewrite the reality where she killed Jack. But it wouldn't change the fact that her hand was the one to end his life, so instead, she desired the end of the world, and became a Nightmare to do so. A Nightmare strong enough to wreck the entire Liberated District, and all the Dawn members in it. Yet for all her power, there was one thing Alice could never do, even as a Nightmare. She could never harm Jack, and would flee at first sight of him in fear she would accidentally do so again.
As Otsuu finishes her theory, Jack begins acting up, his panic pulsing through his link with Otsuu. He's confused that there are two Alices here, on diametrically opposed sides, and it's tearing him apart thinking about which one he should protect. Nightmare Alice approaches Jack, ignoring the wounds Red Riding Hood inflicts on her, as she tries to comfort him. Suddenly, Jack seems to have an epiphany as he jumps into the core.
When the dust subsides, the core is gone, replaced by the Love Nightmare, an amalgamation of Nightmare Alice and Nightmare Jack formed from his wish to protect her. But beside the Love Nightmare stands a second Jack in humanoid form, seemingly created because he also wished to protect everyone. Despite Little Mermaid's wavering and Alice's shock over being a clone, Jack remains a comforting presence as the Blood Team stands against the Love Nightmare.
After a long and brutal fight, the Love Nightmare finally falls. In their death throes, Nightmare Jack and Nightmare Alice promise each other to be together forever. The mood becomes somber, as not even Red Riding Hood can relish finally avenging the Professor like this. While the Blood Team is about to admit that they didn't lose Jack completely thanks to the human one still being here, he suddenly collapses and sends Alice into a panic. Turns out, the human Jack does not have the power or life force of Nightmare Jack, and relied on the last core fragments in the Love Nightmare to stay alive and fight. Now, with the Love Nightmare dead, Jack is once again teetering on the edge of death. As if rubbing salt in the wound, suddenly the Tower Nightmare shows up. Hameln is gung-ho about fighting the beast, but Gretel is uncertain if the core they just destroyed even belongs to the Tower Nightmare. The Blood Team prepares to retreat, but Jack pushes Alice away as she tries to prop him up. Jack tells her that he's not going to last much longer, so he may as well play decoy while everyone else escapes. The Nightmare bears down on Jack, and then...
Blood splatters over Jack's body as Alice takes the blow meant for him. Jack is horrified that Alice is dying before him, but Alice is merely relieved that this time, she actually managed to protect Jack. She asks if she could see him smile one last time, and the two die in each other's arms. In spite of the somber atmosphere, the Tower Nightmare refuses to let up, and the party is forced to flee.
The Blood Team stops to catch their breath for a moment before they notice Thumbelina, Snow White, and Sleeping Beauty aren't with them, and Otsuu can't sense the Nightmare behind them. Otsuu tries to push the party ahead while she stays to look for them, but is told by Little Mermaid to stay together. They later discover the Tower Nightmare standing over the three's corpses. Otsuu notices the Tower Nightmare has visibly sustained damage, but quickly discards the idea of fighting it as they are now.
The party flees further into the Tower past a timed gate, but as it's about to close, Kaguya and Red Riding Hood stop short of the door. The two comment they're sick of feeling terrible for all the deaths and holding back their rage, so they've decided to take on the Tower Nightmare. Otsuu and co's words have little effect on them as the door shuts.
Rapunzel and Cinderella soon show up behind the door, having used their diminutive sizes to squeeze through an alternate route. Otsuu tells them to open the door, but they deny her request and instead say it's their turn. Otsuu is confused until the two of the elaborate. Rapunzel and Cinderella are on the verge of Blood Skelter, and without Jack's blood to purge Corruption, there's no going back once it triggers. The two of them thank Otsuu for being like a prince to them before they depart, causing Hameln to wonder why everyone is being more "heroic" than her and why her chest hurts.
Otsuu finds a lever to open the door once again, but it's too late. Rapunzel, Cinderella, Red Riding Hood, and Kaguya are all dead. Little Mermaid is inconsolable. Gretel tells Hameln she has a plan, but it requires Otsuu and Little Mermaid to follow her.
Hameln is running out of strength, and Otsuu is on the verge of Blood Skelter herself. Gretel suddenly shoves something down Otsuu and Little Mermaid's throats, which she says is an antidote for Corruption. The "antidotes" turn out to be sleeping pills developed by Gretel.
Otsuu wakes up to Little Mermaid's sobs, with Gretel's corpse and a fatally injured Hameln before them. With her dying breaths, she ponders on what Mamoru meant by "friends" and what it means to be a hero. She dies holding the two's hands, and they go into near-hysterics as Otsuu wonders if her tragic past is the only one where her friends can live. Otsuu screams and collapses as she suddenly remembers something, then pushes Little Mermaid away as she climbs the Tower.
At the Tower's peak, Little Mermaid does not find Otsuu, but instead a Nightmare. She prepares to flee, but suddenly the Nightmare speaks, telling her not to look. Little Mermaid realizes that this Nightmare is actually Otsuu. Nightmare Otsuu then begins explaining the story of her past.
Once, Otsuu was a Nightmare in the Metropolitan Building "Tocho". But she lacked the power of a Nightmare, and was soon chased out by the Marchens. Fleeing into the Aquarium Ruins, she met Little Mermaid, who chased off a group of Marchens that had begun attacking Otsuu. The girl was kind, even to a Nightmare like Otsuu, but Otsuu was too shy and fled without a word every time Little Mermaid approached. Otsuu would occasionally leave out food for Little Mermaid as a kind gesture, which Little Mermaid would repay by singing. Eventually, Otsuu noticed that the food she would leave out for Little Mermaid would go untouched, and when she began searching for Little Mermaid, she realized that Little Mermaid was no longer present.
Disheartened, Otsuu attempted to head back to the Metropolitan building, but was unable to remember the path she had taken to the Aquarium Ruins initially. She ended up at the Underground Cavern, where she would continue to wander for some time, during which she had began to change form. Upon the Blood Team's arrival, she was assaulted by them. Unable to fight them all, she used fakes of herself to buy herself time as she fled. Eventually, Otsuu made it back to the Metropolitan Office, but would overhear the Blood Team talking about Little Mermaid's death. Immediately, Otsuu ascended up the Metropolitan Building up to a nearby Jail Tower, she used her blood to grow the tower and create a Witchcraft Core, upon which she wished to be together with Little Mermaid once more, resulting in the creation of an alternate timeline in which they were currently living.
Otsuu goes to the top of the Jail Tower to wish upon the Witchcraft once more. The Witchcraft can revive the dead, so long as the corpses are within a certain time and geographical range. Little Mermaid asks if she will also revive the other dead besides the Blood Team, but Otsuu tells her that's simply not possible. Little Mermaid asks if everyone was happier in the world where she didn't survive, to Otsuu's quiet affirmations. Cinderella grew up happy and healthy, the sisters got along as well as sisters could, and Alice and Jack never became Nightmares.
Little Mermaid gets close, and convinces Otsuu to use the Witchcraft to revert the world to its previous state. Otsuu is tearful, having formed bonds with all the members of Dawn when her initial purpose behind the wish was to save Little Mermaid. Little Mermaid kisses Otsuu directly on the lips, and as a show of understanding of Little Mermaid's resolve, she reverts to her Blood Maiden state. The two walk hand in hand towards the Witchcraft, and the world is reverted to its previous state.
Deep in the Aquarium Ruins, unaware of the coming future, a young Otsuu hears Little Mermaid's song and notices the Blood Maiden has been eating the food she left for her. Otsuu steels her courage and resolves to talk to Little Mermaid tomorrow.
At the Liberated District, a young Red Riding Hood receives a large pair of scissors as a birthday present, and is told that it is the Blood Weapon she will be using to fight Marchens with. Excited to try out her new weapon, she heads to the Aquarium Ruins, and finds Little Mermaid being assaulted by Marchens. Though initially struggling to fend them off, she enters Massacre Mode and is able to rescue Little Mermaid. As she begins taking her back to the Liberated District, Little Mermaid enters Blood Skelter, and begins attacking Red Riding Hood. Red Riding Hood is forced to kill Little Mermaid, and impales her with her scissors. Little Mermaid's memories of the previous world come to her in the moments before she dies.
Mary Skelter: Nightmares[]
Another Story - Path to the True Ending[]
| “ | A former Nightmare that fell in love with Little Mermaid. She considers Little Mermaid's smile the greatest treasure of them all. | ” |
—In-Game Profile | ||
| "I think it will prove interesting if you keep what we shared here secret." |
|---|
| This section contains major spoilers for the story of the Mary Skelter series. Read at your own risk. |
This story is only available after achieving the Normal End inside Mary Skelter 2.
While wandering the Underground Cavern, Nightmare Otsuu spots the Blood Team hunting her down and flees, leaving behind a copy for them to kill. They do so, but continue to pursue anyway, with the chase leading them to the Metropolitan Office Jail.
The Blood Team eventually catches up to Nightmare Otsuu and Jack attempts to speak with her. She talks about how she's wandered about the place looking for Little Mermaid, the only kind person she could find in the whole Jail. When Red Riding Hood confesses to Little Mermaid's death, Otsuu refuses to listen and flees, dropping a microphone in the process. Contained in that microphone is a recording of a performance held by Little Mermaid. After accidentally playing the recording back, Jack's memories of the previous world return to him, and he follows Otsuu.
Jack eventually recognizes the Tower as the place where Otsuu reincarnated as a Blood Maiden using the Witchcraft. He tries to remind Otsuu of the memories made in the parallel world, but she refuses to listen and attacks the Blood Team.
Eventually, they succeed in damaging Nightmare Otsuu, but only the outer shell that protects her true body. Nightmare Otsuu refuses to give up and renews her assault on the Blood Team. In the following battle, Jack presents Otsuu with an array of items that originally belonged to their friends in the previous world. These items are able to reawaken Otsuu's memory of the previous world, and becomes filled with regret at attacking them. Jack reassures her that it's not her fault, as she's a Nightmare in this world. Otsuu briefly asks where Little Mermaid is until Jack reminds her that this is the world where Little Mermaid was killed.
Jack knows that it is possible for the dead to be resurrected via Mimicry, so long as one possesses the deceased's body, and an item that holds strong memories for them, and so he proposes the idea of utilizing this method to revive Little Mermaid. Otsuu is ecstatic at the idea of potentially reviving Little Mermaid, but wonders where her body is. The group returns to Dawn's Headquarters as Jack attempts to explain the situation to them.
At Dawn HQ, Otsuu and Jack attempt to explain the parallel worlds situation to the Blood Maidens. While they are unable to understand all of it, they accept that Otsuu was once a Blood Maiden, and that she and Jack possess memories of an alternate world. Otsuu wonders how Jack remembers anything when he shows her the microphone she dropped, the one that Little Mermaid once used to sing. Otsuu recognizes it as a personal treasure of hers, and thinks about the possibility that despite wanting to revert the world, she still desired to be friends with everyone. Red Riding Hood takes the moment to bring the Blood Maidens to where Little Mermaid was buried. Initially, Otsuu is concerned about the fact that Little Mermaid may already be far too decomposed to be useful.
Little Mermaid's Coffin
The group opens Little Mermaid's coffin, and are shocked to find her body perfectly intact, despite nearly 10 years having passed since her death. Jack recalls how in the Mary Skelter 2 timeline, Cinderella remained a child as a result of being stuck in Blood Skelter for 10 years, and since Little Mermaid died while in Blood Skelter her body would remain how it was in the moment she died.
The group take Little Mermaid's body up to the Metropolitan Office, and attempt to use its core to revive Little Mermaid, only for the Metropolitan Nightmare to destroy the core and run away. The group pursue the Nightmare, as the Tower still has a Witchcraft Core, and after defeating the Nightmare, the group make their way to the Witchcraft.
Upon reaching the top of the Jail Tower, the group find the Witchcraft. Otsuu takes Little Mermaid's body and prepares to offer herself to it, as her own memories of Little Mermaid are far stronger than the ones held in the microphone. Otsuu walks into the Witchcraft Core, and after a flash of white light, emerges as a Blood Maiden holding an adult Little Mermaid, who soon wakes up. Jack believes that Otsuu's strong resolve and feelings towards Little Mermaid is what allowed her to not only survive being offered to the Witchcraft, but also emerge as a Blood Maiden.
Mary Skelter: Finale[]
| “ | A girl with an undying love for her princess, Little Mermaid. Although she tries to best to act as Little Mermaid's chivalrous "Prince," Otsuu has a timid, girly side. Regretful of her heart's desire come to life, she uses Witchcraft to reset the world with the help of Jack, who helped despite her being a Nightmare at the time. | ” |
—In-Game Profile | ||
After the attack of the Massacre Pink, Otsuu joins up with Jack, Little Mermaid, Miko, Mamoru, Hikari, and Michiru to go to the Jail.
Mary Skelter: Locked Up in Love[]
Otsuu and Little Mermaid are both students of Blood Academy High School, and are in a relationship with one another. Otsuu presents herself as a boy, and believes everyone sees her as such, despite the fact that everyone else save for Jack know that she is actually a girl. Otsuu feels bad about seemingly having deceived Little Mermaid during their entire relationship, and calls her out to meet near the Jail Tower, where she confesses to actually being a girl. Little Mermaid, having already been aware of this fact, convinces Otsuu that she hadn't done anything wrong, and that she loved Otsuu regardless. The two then go on a date to the Aquarium.[1]
Mary Skelter: Locked Up in Love - True End[]
Whilst farming together, Mamoru suddenly proposes to Hikari as he couldn't bear another day without her by his side. Hikari is shocked since they weren't dating though ends up accepting anyway. Mamoru then sets up the wedding immediately and asks Jack to officiate. As he had had no time to invite anyone with such little notice, he only ends up inviting Kaede, Itsuki, and Takumi. Kaede ran into Otsuu, Little Mermaid, and Hameln on the way, and brings them with her. Kaede and Itsuki revealed they too had gotten engaged, and decide to turn it into a double wedding.[2]
Some time later, Otsuu decides that now that things are better for everyone, she and Little Mermaid should make things official between one another, and arrange a proper wedding, with Jack officiating.[3]
Many years later, Jack asks Little Mermaid and Otsuu to help arrange a wedding between him and his girlfriend. Otsuu makes a tuxedo for Jack and a wedding dress suited to whoever the player picks to be Jack's girlfriend. Later, Jack invites his girlfriend to the church, where Little Mermaid and Otsuu proceed to put the wedding dress on Jack's girlfriend, and leave the two to exchange vows.
Gifts[]
Mary Skelter Finale[]
Loved
Craft Set (Not Furniture)
Torn Love Letter
Cool Set (Furniture)
Hated
Chipped Mug
Faulty Cosmetics
Elegant Set (Furniture)
Powers and Abilities[]
Personal Skills[]
- Bamboo Weaver: Otsuu creates an orb of bamboo on the space in front of her. This ability can be used to weigh down switches, fill in holes, or even roadblock Nightmares. In the event that an orb is mistakenly placed, it can be removed by examining it.
- Infatuation: 1 person randomly attacks when Otsuu's HP is 100% or less, and she strikes an enemy's weak point.
- B.S.Prayer: Recover an amount of your SP (amount depends on level, Nightmares)
- B.S.Princess Shield: Creates a shield to protect the party (Mary Skelter 2)
- Prince's Courage: May attack with partner
Counseling
- Otsuu has a quick therapy session with Jack to calm him down, restoring Jack's mind gauge. Due to Jack and Otsuu sharing turns, it's possible to lose Jack's ability first, then use Counseling to mitigate the sanity loss. Counseling can be used to reverse Ripper Jack transformation, but it may require more than one use to work.
- Mass.Flame Pillar: Minor Fire damage to all enemies
- Mass.Sutra: Massive Air damage to one enemy
- Mass.Ruin: Damage to one enemy, high chance of Death
- Mass.Vile Drain: Minor damage to enemy with chance to gain HP
- Mass.Spirit Bomb: Use SP to inflict heavy damage on all enemies
Jobs[]
- Altair: Otsuu's default job is for those with a shining will. Use a variety of powers to bring down your enemies. (Fusion of all 5 Fighter classes.)
- Milky Way: A job with as many skills as in the Milky Way to bring down foes. (Fusion of all 5 Magician classes.)
- Hercules: A job that specializes in striking enemy weaknesses from afar. (Fusion of all 5 Archer classes.)
- Star Gazer: A job that supports allies by analyzing enemies, and offering battle strategies. (Fusion of all 5 Scientist classes.)
- Weaver: A job that weaves wishes into reality. They can use any weapon to their liking. (Fusion of all 5 Libero classes.)
- Death End Attire 1
- Blood Maiden's Swimsuit
Events[]
Mary Skelter: Finale[]
| Mary Events | ||||
|---|---|---|---|---|
| Name | Chapter & Location | Acquired Massacre Skills | ||
| 021 Official Introduction | Jack's Room after Chapter 2 | Mass.Flame Pillar | ||
| 022 Blood Libido | Otsuu's Room after Chapter 2 | Mass.Spirit Bomb | ||
| 023 Conflict | Hallway after Chapter 2 | |||
- See main article: Otsuu/Events.
Gallery[]
- See main article: Otsuu/Gallery.
Trivia[]
- Otsuu is named after the book Tsuru no Ongaeshi (Crane's Return of a Favor).
- Otsuu's Death End Attire is based on Arata Mizunashi, the male protagonist of Death end re;Quest, and her Death End Attire 2 Job features her in the uniform of the Wordsworth Girls' Dormitory from Death end re;Quest 2.
- Otsuu's birthday is the 14th of March.
- She is the only Blood Maiden who has heterochromia.
- This is likely also a reference to Otsuu's Nightmare form, where her right half of her face is covered with her eye being a red circle.
- Otsuu is also the only Blood Maiden to have multicolored hair while in Blood Skelter
- In Mary Skelter: Nightmares, while the player can give gifts to Otsuu and Little Mermaid after they have achieved the altered true ending, they will react negatively to all gifts; however, as they don't have an affection meter like the other Blood Maidens, this has no effect on events/character performance.
