Mary Skelter: Nightmares Wiki
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Sickles are a type of Blood Weapon.

Sickles are usually ATK focused weapons that give small bonuses to AGI, LUC, and Elemental Resistances. In Mary Skelter: Nightmares, Sickles usually provide large ATK and TEC bonuses with small negative values for AGI. In the Mary Skelter: Nightmares Remake bundled with Mary Skelter 2, The TEC bonuses were drastically nerfed, making Sickles a bad choice for magic attackers.

Mary Skelter: Finale[]

Any stats that are not listed (such as HP or DEF) are not on any of these weapons. SM versions are included.

Name ATK AGI LUC F Res A Res E Res W Res Additional effects
Grass Sickle 22 2 2 10 Slight Water resistance.
Small Sickle 14 2 2
Chained Sickle 27 5 3
Petite Sickle 17 3 2
Heavy Scythe 32 9 4 Boosts Luck slightly.
Light Scythe 20 6 3
Giant Scythe 37 14 4
Small Scythe 23 9 3
Assault Scythe 42 19 3 5 10 5 10 Slight elemental resistance.
SM Assault Scythe 26 12 2 3 3
Silver Sickle 47 24 6 10 10
SM Silver Sickle 58 32 6 5 5 15 15
Hypno Scythe 52 29 7 20 10 Weak against Sleep.
SM Hypno Scythe 32 18 5 12 6 Weak against Sleep.
Sudden Death 57 34 8 20 10 10 5
SM Sudden Death 35 21 5 12 6 6 3
Eos Harpe 62 39 8 20 15 -25 15 Recovers some SP each turn.
SM Eos Harpe 72 45 8 20 15 15 15
Fallen Scythe 75 45 9 15 15 -20 20 Corruption gain lowered.
SM Fallen Scythe 45 27 6 9 9 -12 12 Corruption gain lowered.

Jobs[]

These are the jobs that can use Sickles.

Mary Skelter: Finale Jobs[]

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